The top and sides of the map do not ', i.e., units cannot transit the edges to go from the right to the left side of the map, the top to the bottom of the map, or vice versa.There are three terrain settings: 'wet' (mostly islands), 'dry' (land including some bodies of water), and 'normal' (mostly larger islands).Game play Cities Cities produce units for players. Measured by playable grid units, the player(s) can choose a map that is small (48 x 32), medium (96 x 64), or large (124 x 96). In harder games, the human player starts with fewer neutral cities nearby to conquer, and taken longer than the computer to produce military units.The map is a horizontally oriented rectangle divided into a grid of unit-sized rectangles.
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